Welcome to the most dynamic youth passing league in the region!
FORMAT:
- 10u-14u will participate under the 7 on 7 format.
FACTS SHEET, METHOD AND RULES OF PLAY:
SEASON DATES:
Mid April – Mid June (Exact dates forthcoming)
(Days vary by region. Depending on the region, they may play on Friday, Saturday or Sunday)
ROSTER SIZES:
10 minimum, 20 maximum.
COST:
$250 per team.
ELIGIBILITY:
-Age determination date is as of Aug 1, 2019.
-State ID and a current year birth certificate are required for roster certification. Each regional director will receive a copy of the other region’s rosters to ensure transparency.
-Players may play on multiple teams within the same organization by playing up in age.
-Only certified coaches will be allowed on the sidelines.
METHOD OF PLAY:
1. Pregame coin flip determines which team will start on offense.
2. The ball will always start on the 40 Yard Line, going in, to start a possession. (This includes interceptions not returned for TDs).
3. Offenses must have at least 1 back/receiver lined up within imaginary “tackle box” upon snap of ball. More than 1 player is permissible within the imaginary “tackle box” upon the snap of the ball. Players can line up outside of the “tackle box” and can motion in prior to the snap of the ball.
4. Offenses may have only 5 eligible receivers, plus a QB and Center (Centers are optional AND ARE NOT ELIGIBLE). A Center would be used to hike the ball to a QB that is in a Shotgun formation. “Covered” receivers are not eligible as teams should attempt to be in “legal” formations.
5. The football must be thrown within 4 seconds. A QB Tee will be used for all games unless a Center is used to hike the ball in shotgun formation. A sack occurs when the quarterback doesn’t RELEASE the ball within the timeframe allotted (if the timer goes off with the arm in motion it’s a sack). The next play will resume from the previous line of scrimmage.
6. The ball is declared dead when the runner tagged with at least ONE hand above the waist and below the shoulders.
7. All touchdowns are 6 points (includes interceptions returned for scores). Teams will be awarded one point for a conversion occurring from the 5 yard line and two points for a conversion occurring from the 10 yard line.
8. Offense may finish a drive started before time has expired for a game only if they have a chance to win or tie.
9. The Team with the most points at the expiration of regulation time will win the game.
10. Ties will be played immediately by method of sudden death overtime. Each team is given 3 plays with the team gaining the most yards winning. Interceptions constitute a dead ball during sudden death.
RULES OF PLAY:
1. Each game will consist of two 20 - minute halves and shall consist of a running clock.
2. The Offense will have 30 seconds to put the ball in play. Failure to put the ball in play will result in a dead play and loss of down.
3. Halftimes shall be 3 minutes.
4. One timeout will be granted to each team per half. The Clock will stop during timeouts. Officials may stop the clock for penalty, clarification, injury, etc.
5. Mouthpieces are mandatory on the field of play.
6. No coaches or additional players are allowed on the field during play. Offensive coaches will be allowed on the field in the huddle to call the play. Once the huddle breaks, the coach on the field will not be allowed to speak to the team and must be a minimum of 5 yards behind the play at the snap. A coach on the sideline can speak to the team but not the one on the field. Defensive coaches are not allowed on the field. Violation of these rules will result in the loss of down and the ball returned to the previous L.O.S.
7. No running plays (QB may not run the football). QB’s are allowed to “roll out” to throw. They are NOT allowed to cross the L.O.S with the ball in hand.
8. No blocking or screen blocking will be allowed whatsoever. Blocking constitutes a loss of down penalty.
9. The offense may pass the ball only once during a play. Double passes will constitute an illegal forward pass.
10. Offensive players are responsible for retrieving the football after each play.
11. Defenders may “bump” receivers only once within 5 yards of the L.O.S. Contact can be maintained within the 5 yards however if contact is broken the defender cannot re-engage the receiver.
12. Excessive contact during play or unsportsmanlike conduct will not be tolerated and could be cause for the removal of a player or team from the tournament.
13. First downs are at the 25 yard line and 10 yard line. Each team has 3 downs to get a first down and 4 downs to score inside 10 yard line or there will be a turnover on downs.
14. Three points will be awarded for INT (and the receipt of the ball for the next drive). Two points are awarded to the Defense for a Turnover on Downs. Six points are awarded for an INT returned back to 40 yard line untouched and the possession of the ball for the next series. No PAT after INT.
Offensive Infractions Penalty
· Off sides = Loss of down
· Illegal procedure (no backs within the tackle area) = Loss of down
· Blocking or Screening = 5 yards loss from spot of foul and loss of down (or half the distance to the 40)
· Illegal forward pass = Loss of down
· Pass interference = 5 yards loss from original L.O.S and loss of down (or half the distance to the 40)
· Delay of game = 5 yards loss from original L.O.S and loss of down (or half the distance to the 40)
Defensive infractions Penalty
· Off-sides = 5 yards advancement from original L.O.S and repeat down
· Pass interference = 5 yards advancement from original L.O.S and no loss of down (or half the distance to the goal)